Fault Tolerance

Continuing to serve while parts of the system are down.

1 subject · 9 topics

Subjects covering this category

1 subject
  • Subject · Beginner to Advanced

    Turning a product's requirements into a first design for a web system, and knowing what each part is there for.

    • Starting a Design
    • The Parts of a System
    • Moving Data Around
    11 topics · 100 cardsnot started

In Fault Tolerance itself

9 topics
  • System Design

    The building blocks of a web system: DNS, CDNs, application servers and databases, and the path a request takes through them.

    Beginner to Intermediate11 cards · 8 qnot started

  • System Design

    Back-of-the-envelope estimation: turning users and their actions into requests a second, storage and downtime, before choosing a single part.

    Beginner to Intermediate8 cards · 6 qnot started

  • System Design

    Scaling a web system up or out: bigger machines or more of them, what has to be stateless first, and what autoscaling cannot catch.

    Beginner to Advanced9 cards · 5 qnot started

  • System Design

    System design heuristics: matching a pressure such as read-heavy traffic or global users to the pattern that answers it.

    Intermediate to Advanced7 cards · 5 qnot started

  • System Design

    Requirements and trade-offs: deciding what a system must do and how well, so a design has something to be checked against.

    Beginner to Intermediate9 cards · 5 qnot started

  • System Design

    Load balancers, reverse proxies and API gateways: the three kinds of server that sit in front of yours, and the one job each is for.

    Beginner to Intermediate10 cards · 5 qnot started

  • System Design

    Caching: keeping copies of frequent reads close, deciding when they go stale, and the ways a cache can take a system down.

    Beginner to Advanced9 cards · 8 qnot started

  • System Design

    Client-server communication: polling, server-sent events, WebSockets and webhooks, chosen by who sends and how often.

    Beginner to Intermediate10 cards · 5 qnot started

  • System Design

    Message queues and publish/subscribe: handing work off without waiting, and choosing between one reader and many.

    Beginner to Intermediate9 cards · 6 qnot started