Card 05/ 05
Recap: Choosing a Creational Pattern
Ask what varies in the creation, and reach for a pattern only when something does.
Each creational pattern lets one thing about creation vary, so the choice starts by naming what varies.
- Factory Method. The class of one product varies, and a subclass decides it.
- Abstract Factory. A family of products varies together, and one factory object guarantees they match.
- Builder. The parts and order of one complex product vary, and the build step checks the result once.
- Prototype. New objects start as copies of a configured one, because set-up is costly or the class is unknown.
- Singleton. Exactly one instance may exist; passing one object in often gives the same guarantee without global state.
- The constructor. When nothing varies, it is the design. Add a pattern when a second variant arrives, not before.
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